SKILLS & TOOLS
PIPELINE & TOOL ENGINEERING
Python (Blender API) Custom UI Generation Node.js React / Next.js Git / Source Control
REAL-TIME & VR OPTIMIZATION
Unity 3D (VR 60FPS) C# (Unity basics) Custom ShaderGraph Draw-call Profiling
MECHANICAL RIGGING & 3D
Heavy CAD Ingestion Advanced IK / Drivers Hard-Surface Modeling Retopology Substance Painter PBR
AI-ASSISTED PRODUCTION
Local LLMs (Ollama) Cloud AI Coding AI Coding Agents ComfyUI / SD Image-to-Texture
DESIGN & MULTIMEDIA
Photoshop Illustrator / InDesign DTP / Print Prep Postproduction
INFO & EDUCATION
EDUCATION
Applied Informatics
Wroclaw IT School
2010 – 2013
INTERESTS
GymGamingComputer GraphicsE-sportCampingSwimmingKayakingTech R&D
EXPERIENCE
ACTIVE
OCT 2025 – PRESENT
mac300.pl
MAC300.PL IP PROJECT (AI-ASSISTED R&D & TOOLS)
- •Tool Engineering: Developed custom Blender add-ons (Retopo Forge, Sprite Editor) using the Python API, accelerated by local and cloud AI coding agents to rapidly generate tool logic and UIs.
- •Generative Pipelines: Built and deployed ComfyUI/A1111 workflows for rapid AI-assisted image-to-texture generation and 3D asset blockouts.
- •Interactive Web Dev: Engineered a custom interactive 3D portfolio (`mac300.pl`) utilizing Node.js, React, and React Three Fiber (R3F).
2017 – 2025
Lune.xyz
Senior Technical Artist
- •CAD-to-VR Pipeline: Ingested and sanitized messy, dense industrial CAD data, resolving non-manifold geometry for real-time engine integration.
- •VR Hardware Optimization: Enforced strict polygon, texture, and draw-call budgets to guarantee stable 60 FPS performance on standalone mobile VR hardware (Meta Quest 2/3).
- •Mechanical Rigging: Engineered advanced mechanical rigs and mathematical driver setups for complex machinery animations (e.g., heavy offshore windlass systems).
- •Python Automation: Authored custom Python scripts (Blender API) for automated scene auditing, mesh data manipulation, and batch processing.
- •Technical Art: Designed custom Unity ShaderGraphs and conducted performance profiling for optimized mobile rendering.
- •Asset Production: Managed full retopology, UV packing, and Substance Painter PBR texturing pipelines for modular VR environments and props.
2015 – 2017
Freelance
Freelance Technical Artist & Generalist
- •Executed full-cycle 3D asset production and technical real-time optimization for NAPCO, Prime Media, and diverse indie development teams.
2014 – 2014
Tick Meble
Multimedia Specialist & 3D Artist
- •Generated photorealistic 3D architectural and furniture visualizations for commercial print catalogs and web deployment.
2008 – 2012
Głos Milicza & Print Media
DTP Designer & Layout Artist
- •Lead designer for a 300-page technical and historical publication (Dawna Dolina Baryczy), managing digital prepress, layout architecture, and print pipelines.
PREVIOUS EXPERIENCE
ARCHIVED
3D Artist [NAPCO]2013-14
3D Generalist [Prime Media]2012-13
3D Artist [Indie Gamedev]2012
Intern [City Council]2005-06
PROBLEM SOLVING
ACHIEVED
CASE_01 // CAD RECONSTRUCTION
UNDERSTAND
Towimor Offshore Windlass
- » Complex mechanical winches.
- » Zero technical documentation.
- » High risk of engineering errors.
CLEAN MECHANICAL HIERARCHIES
CASE_02 // PROCESS AUTOMATION
UNDERSTAND
Procedural Systems
- » Lack of system documentation.
- » High entry barrier in technical motion design.
BYPASSED LACK OF DOCS
