Mariusz Miękus

MARIUSZ MIĘKUS

Status: Available

Senior 3D Artist | Technical Generalist

m@mac300.pl mac300 Wroclaw / Milicz / Remote

PROFESSIONAL SUMMARY

Senior 3D Artist with 13+ years of professional experience bridging the gap between high-fidelity visual design and technical production efficiency. Specialist in solving complex production bottlenecks via Python scripting, automation, and AI orchestration (ComfyUI, Local LLMs).

SKILLS & TOOLS

3D CORE & TECH ART
Blender (Expert) Substance Painter Unity 3D (VR/AR) Unreal Engine (Basics) Poly/Draw-call Optimization ShaderGraph
PIPELINE & CODE
Python (Blender API) C# (Unity basics) React / Next.js NodeJS / Tailwind Git / Source Control
AI R&D WORKFLOWS
ComfyUI / SD Local LLM (Ollama) AI Coding Agents Image-to-Texture Image-to-3D
DESIGN & MULTIMEDIA
Photoshop / InDesign Illustrator / AE DTP / Print Prep Postproduction

INFO & EDUCATION

EDUCATION
Applied Informatics
Wroclaw IT School
2010 – 2013
INTERESTS
GymGamingComputer GraphicsE-sportCampingSwimmingKayakingTech R&D

EXPERIENCE

ACTIVE
OCT 2025 – PRESENT
mac300.pl

mac300.pl IP Project (AI-Native R&D)

  • AI-Native Web Dev: Built complete portfolio (mac300.pl) using NodeJS/React & AI Agents.
  • Autonomous Job Search: Two AI Agent teams (22 & 6 agents) for trend analysis & scoring.
  • Market Analysis: Scoring posted positions against profile & suggesting portfolio expansions.
  • Generative Pipeline: ComfyUI/A1111 workflows for rapid reference and texturing.
  • 3D Generation: R&D on 'Text-to-Mesh' & 'Image-to-3D' for rapid asset blocking.
  • Local AI: Running LLMs (Ollama) locally for privacy-focused scripting & management.
2017 – 2025
Lune.xyz

Senior 3D Artist / Technical Generalist

  • 360-degree modeling (modular environment, prop art) for high-fidelity VR/AR.
  • Data ingestion: Converting raw drone LiDAR scans to textured meshes/clouds.
  • Refining messy CAD data for production-ready real-time engine integration.
  • Optimized assets for standalone Quest 2/3 (60FPS on mobile VR hardware).
  • Retopology, UV packing, and Substance Painter PBR texturing pipelines.
  • Advanced rigging and driver setup for complex machine animations.
  • Technical Art: Custom ShaderGraph dev and Unity performance profiling.
  • Python Automation: Custom Blender API scripts for scene audits and batching.
  • R&D: Implementing modern workflows and improving team tech literacy.
2015 – 2017
Freelance

Freelance 3D Artist & Generalist

  • Full-cycle 3D production for individual graphical projects.
  • Collaborations with NAPCO, Prime Media, and diverse indie teams.
2014 – 2014
Tick Meble (Profit)

Multimedia Specialist & Designer

  • Photorealistic furniture visualizations and catalogs for print/web.
  • Social media design and web administration.
2008 – 2012
Głos Milicza & Print Media

DTP Designer & Layout Artist

  • Lead designer for 'Dawna Dolina Baryczy' (Altes Bartschtal) by I. Kowalski & K. Kozica.
  • A 300-page bilingual (PL/DE) publication on historical cartography/restoration.
  • Newspaper layout design and technical IT support for media teams.

PREVIOUS EXPERIENCE

ARCHIVED
3D Artist [NAPCO]2013-14
3D Generalist [Prime Media]2012-13
3D Artist [Indie Gamedev]2012
Intern [City Council]2005-06

PROBLEM SOLVING

ACHIEVED
CASE_01 // PRECISION & ACCURACY
Towimor Offshore Windlass
0 CORRECTIONS // 100% CAD_MATCH.
CASE_02 // PROCESS AUTOMATION
Procedural Monster Rig
EFFICIENCY: 8H ➔ 1 CLICK.