RETURN_TO_ROOT

IP DEVELOPMENT: MAC300 LAST UPDATE: APRIL 15, 2026

STATUS: IN DEVELOPMENT // PHASE 2
Hero
7 MONTHS_STRETCH
LOGS_RETRIEVAL
MAC300 - TECH CREATIVE 3D ARTIST

MISSION BRIEFING (CONTEXT)

MISSION BRIEFING: NARRATIVE PREMISE

A team of deep-space explorers intercepts a signal from derelict spaceship. Onboard they find mysterious technology, a weapon held by deactivated android, which self terminated due to weapon nature. This narrative serves as the engine for the entire project.

KEY_VISUAL_CONCEPT_V1
KEY_VISUAL_CONCEPT_V1

SYSTEM ARCHITECTURE (GDD)

I utilize Obsidian not just for notes, but as a living Game Design Document (GDD). Using a node-based graph view, I connect narrative beats to asset requirements.

PROJECT_DEPENDENCY_GRAPH
PROJECT_DEPENDENCY_GRAPH
[01] Story developmentIN_PROGRESS
[02] World building, objects, assetsIN_PROGRESS
[03] Improving UXIN_PROGRESS
[04] FAR VISION: Unity VR Implementation along with C# codingPENDING
[05] FAR VISION: Public Demo BuildPENDING

INCOMING TRANSMISSIONS (LOG)

### EXPEDITION LOGISTICS // THE 7-MONTH STRETCH

LATEST DATE: 2026-04-15

**DECK 06 — OPERATIONS // FUNDING THE JOURNEY** Life has its extreme ups and downs—it shakes you and constantly tries to break your resolve. But there remains one overriding protocol always active in the system: find an excuse to win, and keep going. It has been exactly 7 months since the first data packet was logged into the system archive on 2025-09-14. Bridging my real-world reality with the narrative progress of the mac300 crew requires one critical resource: solid funding. To continue this journey, expand the story, and fuel my passion for learning and creation, acquiring operational funds has become the immediate directive. While logistics hold focus, the studio framework is receiving quiet protocol upgrades to support upcoming VR projects and new experimental features. In the shadows, new systems are being prototyped to bridge our core narrative showcase with a deeper, interactive gamified exploration layer—though the exact coordinates of this module remain classified for now.

25\74|D>9\>9D>695\\7AE|F\>D9/]E459B82]]5D0>9B689>8
<7\46\<9A01[0>68091[0\F1/C478\A91A953<F1DE536[9F8B
<A[066425D468F<C]\B/2[FF]3448B[47031|FE4926B<3BF>\
673A]A4CF[C2[>9A|5FADA323A>A\]2]\DB655847|102D/]0E
]5>74\<149A||BD16AFB171>4]ED5|F>AF4>0CD||3\A]/]FEF
/>5B4/E<910\D\D[30\1/E]5/\49B\|5\2B825DE8]D[7EB228
/7<C6[71A]9[8|6A[\843|D>7>8167A5/1[43FB65/]2349F60
7E82|D7>5/F\DA5EF7258C34[>B6D[9DFB7B1A[\8[C852|6<F
ACCESS_DENIED
NODE_TRACE: [ 78.44.12.99 ]
SECURITY_LOCK_ACTIVE //

### LIFE UPDATE // RECOVERY & ADAPTATION

DATE: 2026-03-25

March started with a big spike—the birth of my son. It was a huge effort spike, but I am now recovering and adapting to the new reality with 2x motivation. I've had to revisit 'Grit' by Angela Duckworth to refresh my knowledge and keep pushing forward.

INCOMING_DATA_STREAM
ID: NEW REALITY // MOTIVATION X2 // DECRYPTING...

### TOOLS & WORKFLOWS // GENERATIVE PIPELINES

DATE: 2026-02-26

**DECK 05 — R&D // PIPELINE INTEGRATION** Continuing the development of the VTOL vehicle by leveraging Plasticity for precise CAD-based hard surface modeling. To accelerate ideation, I am exploring generative 3D models creation for rapid shape and volume referencing. Additionally, I am developing generative modular workflows in ComfyUI for trim sheets generation, specifically aimed at building intricate sci-fi panels and walls. On the frontend, I am building a fully interactive planet scene in React Three Fiber (R3F) and WebGL. This space environment will seamlessly integrate UI components into 3D space, serving as the interactive navigation system for the upcoming portfolio showcase expansion.

R&D: PLASTICITY, COMFYUI TRIM SHEETS & R3F PLANETARY SCENE
R&D: PLASTICITY, COMFYUI TRIM SHEETS & R3F PLANETARY SCENE

### DESIGN DEPARTMENT // PROTOTYPE FORGE

DATE: 2026-02-20

**DECK 04 — CREATIVE CORE // EXPEDITION VESSEL** Live transmission straight from the onboard forge. Moments ago the design team dropped a powerful new feed from their live systems directly into the expedition network. Leading the broadcast is the VTOL Expedition Craft MK-I. This open channel now shows the exact current development stage of every tool and asset the crew has ordered.

CURRENT_FOCUS_VTOL

STORYBOARDING & VTOL MODEL

DATE: 2026-02-12

Current Status: Developing next R3F scene with AI-assisted storyboards. Focusing on expedition crew vehicle design.

INCOMING_DATA_STREAM
ID: CURRENT_FOCUS_VTOL // DECRYPTING...

V.1.0.1 BROWSER ASSET SHOWCASE REALTIME

DATE: 2026-02-12

Created dynamic showcase for 3D models with sfx, annotation system, character icons. Added FPS counter to audit scene performance. 60 FPS on consumer mid-level smartphone.

EXPEDITION_DISPLAY_SYS_01

HARD SURFACE & ORGANIC WORKFLOW

DATE: 2026-02-12

Pushing fidelity in real-time. I integrated 'Plasticity' for CAD-based surface modeling to create the expedition's hard surface assets, while simultaneously developing organic sculpting skills.

EXPEDITION_CONTENT_SYS_01