MAC300
13 years of fusing technical precision with artistic vision. Creating immersive VR/AR assets, game environments, and production pipelines.


Generating references.
Trauma Railgun
System_Briefing
A current flagship initiative demonstrating next-gen hard surface workflows. Utilizing AI for concept-art, Plasticity for prototyping, Blender for optimization and R3F for narrative showcase. Check [RECRUITER DOSSIER].
Tech_Architecture
Logic_Chain_Expanded

Image-Gen
Generating references.

Modeling
Prototyping and modeling.

Optimization
Remesh and polygon reduction from 100K to 38K.

Optimization
Remesh and polygon reduction from 100K to 38K.

Optimization
Remesh and polygon reduction from 100K to 38K.

Optimization
Remesh and polygon reduction from 100K to 38K.

UV Pack
Tight UV pack.

Texturing
Textures export. PBR with emission map.

Material
1 Material. 1 set of 4k textures.

Alchemy Lab
System_Briefing
Stylized environment for VR. Created with my work college Natalia.
Tech_Architecture


Simple concept drawing.
Galactic Speeder
System_Briefing
Model of Galactic Speeder, modeled from my own concept sketch, implemented in VR. Concept prototype for VR game.
Tech_Architecture
Logic_Chain_Expanded

Sketch
Simple concept drawing.

AI-Gen
AI version.

Modeling
Blockout from concept.

Testing
Testing with lights, volume and scale analysis.

Texturing
Texturing and testing light.

Controllers
Vehicle steering controllers design.

Alchemist Forest
System_Briefing
Concept art rendered in Cycles for VR escape room. Hand painted textures.
Tech_Architecture

Hydropolis Game
System_Briefing
Designed tower and environment with full autonomy. Challenge: Creating vast forest terrain running in realtime on Quest 2. Close collaboration with developer and delivery of all needed specs.
Tech_Architecture

Towimor Auto Windlass
System_Briefing
High-fidelity visualization of complex industrial machinery. Workflow involved CAD-to-Poly conversion, rigging real-world mechanical systems, and engineering-grade rig system. Generative texturing for speed. Weather change and chain with anchor mechanics.
Tech_Architecture

VR Offshore Platform
System_Briefing
Complete environment optimization for VR in Unreal Engine. Agressive reduction of draw calls and polycount from Cinematic PC assets to Quest 3 targets.
Tech_Architecture

Spy Game Room
System_Briefing
Soviet-era office environment for a VR puzzle game.
Tech_Architecture


Atmospheric shot of ruined city
Early Concept Art
System_Briefing
Concept art for indie game project. 3D blocking and matte painting. Also created some environment assets, weapons and props. I have big sentiment for this project, I had opportunity to work with a great guy - David - project founder. That was my first contact with game dev.
Tech_Architecture
Supplemental_Data
Logic_Chain_Expanded

Ruined city
Atmospheric shot of ruined city

Rail bridge
Shot from destroyed bridge.

Sculpting Sessions
System_Briefing
Set of sculpted creatures. Building organic proficiency.
Tech_Architecture


Wireframe view.
Sci-Fi Props
System_Briefing
Set of custom sci-fi assets, PBR, lightweight. Testing early Evee capabilities.
Tech_Architecture
Logic_Chain_Expanded

Wireframe
Wireframe view.

Test shot
Shot from different angle.

Gabon Animals
System_Briefing
Advanced creature animation study (Gorilla & Elephant).
Tech_Architecture

Photogrammetry
System_Briefing
Raw nature scans captured during a bike trip, processed in Blender.
Tech_Architecture

Sci-fi VR Corridor
System_Briefing
Testing trim sheet workflows for VR environments. Everything built only from 3 materials.
Tech_Architecture

Machines Rigging
System_Briefing
Complex mechanical rigging study.
Tech_Architecture

Fish & Worm
System_Briefing
Organic modeling and animation study, later adapted for an AR showcase.
Tech_Architecture

Hirek Character
System_Briefing
Mascot design for a mobile network startup.
Tech_Architecture
Skill Evolution Tree
INITIATE
Foundation Layer
OPERATOR
Pipeline & Execution
SPECIALIST
Current Proficiency
ELITE
Forging Skills...
LEGENDARY
Unlock only at [YOUR_STUDIO]
ABOUT THE CREATOR
Merging technical precision with artistic curiosity.

INITIALIZATION SEQUENCE
My 3D journey ignited with childish sketches and quirky animations on an Amiga 1200. From those 8-bit beginnings to professional pipelines, I've always been obsessed with digital creation.
In this lab, I blend technical precision with artistic wonder. Whether it's Python scripting in Blender, optimizing assets for VR in Unity, or working with local and cloud AI models—I treat every project as an experiment.
SYSTEM_LOGS / EXPERIENCE
Freelance Senior 3D Artist
From Junior to Senior 3D Artist
Freelance 3D Artist
Graphic Designer & IT
Freelance 3D Generalist
3D Artist
Designer
ACTIVE MODULES
Current system capabilities and software proficiency levels.
Blender
Modeling & Pipeline- >Full pipeline mastery (2.48b to current)
- >VR/AR optimization & Retopology
- >Python scripting for automation
- >LIDAR to Point Cloud conversion
Photoshop
Texturing & Post- >Texture map generation for PBR
- >Marketing visuals & compositing
- >Hand-painted textures for VR
Unity
Game Engine- >ShaderGraph & Optimization
- >VR/AR Environment setup
- >Mobile AR performance tuning
Source Control
DevOps- >Basic Git workflows
- >Asset integrity management
- >Branching & Merging strategies
Substance Painter
Texturing- >PBR Pipeline for Real-time
- >Smart Material creation
- >Baking & Optimization
Plasticity
CAD Modeling- >Hard-surface technical props
- >CAD to Poly refinement
- >Rapid prototyping
Unreal Engine
Game Engine- >Basic setup
ZBrush
Sculpting- >Basics
- >Retopology prep
After Effects
Motion Graphics- >Compositing 3D renders
- >VFX integration
- >Showreel editing
NerfStudio
Guassian Splats- >Learning basic workflows
AI Tools
Dev&Research- >Testing AI tools daily
- >Expanding own possibilities
- >Research and Development
ESTABLISH CONNECTION
Open channels for collaboration, commissions, or technical inquiries.
