System Online

MAC300

13 years of fusing technical precision with artistic vision. Creating immersive VR/AR assets, game environments, and production pipelines.

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User_Progression_Log

Skill Evolution Tree

2012-2016

INITIATE

Foundation Layer

2017-2020

OPERATOR

Pipeline & Execution

NOW

SPECIALIST

Current Proficiency

IN PROGRESS

ELITE

Forging Skills...

FUTURE

LEGENDARY

Unlock only at [YOUR_STUDIO]

PORTFOLIO_STRUCTURE: T-SHAPED

COMPETENCY MATRIX

FLAGSHIP_PROTOCOLS // ELITE_TIER

Trauma Railgun
CURRENT_FLAGSHIP // IN_PROGRESS

Trauma Railgun

HERO ASSET // PBR WORKFLOW // R3F

A current flagship initiative demonstrating next-gen hard surface workflows. Utilizing AI for concept-art, Plasticity for prototyping, Blender for optimization and R3F for narrative showcase. Check [RECRUITER DOSSIER].

Blender 5.0+R3FPBRPlasticityAI Image-Gen

PRIMARY_DIRECTIVES // THE SPECIALIST

Galactic Speeder
PROP ART // CONCEPT

Galactic Speeder

BlenderPlasticitySubstance
Hydropolis Game
VR ARCHITECTURE

Hydropolis Game

BlenderSubstance PainterUnity
Alchemist Forest
STYLIZED ENV

Alchemist Forest

BlenderCyclesSubstance
Alchemy Lab
VR // PUZZLE

Alchemy Lab

BlenderSubstanceUnity
Towimor Auto Windlass
INDUSTRIAL HARD SURFACE ANIMATION

Towimor Auto Windlass

BlenderCAD-DataRigging
VR Offshore Platform
OPTIMIZATION // UNREAL ENGINE VR

VR Offshore Platform

Unreal EngineRenderDocOptimization
Spy Game Room
ENV DESIGN // PUZZLE

Spy Game Room

BlenderUnity Engine

R&D_LABORATORY // EXPERIMENTAL

Early Concept Art
CONCEPT ART

Early Concept Art

Concept art for indie game project. 3D blocking and matte painting. Also created some environment assets, weapons and props. I have big sentiment for this project, I had opportunity to work with a great guy - David - project founder. That was my first contact with game dev.

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Sculpting Sessions
Sculpting

Sculpting Sessions

Set of sculpted creatures. Building organic proficiency.

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Sci-Fi Props
Modeling // Texturing

Sci-Fi Props

Set of custom sci-fi assets, PBR, lightweight. Testing early Evee capabilities.

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Gabon Animals
R&D // ANIMATION

Gabon Animals

Advanced creature animation study (Gorilla & Elephant).

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Photogrammetry
SCAN

Photogrammetry

Raw nature scans captured during a bike trip, processed in Blender.

ACCESS_FILE
Sci-fi VR Corridor
TRIM SHEETS

Sci-fi VR Corridor

Testing trim sheet workflows for VR environments. Everything built only from 3 materials.

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Machines Rigging
RIGGING SYSTEMS

Machines Rigging

Complex mechanical rigging study.

ACCESS_FILE
Fish & Worm
ORGANIC // AR

Fish & Worm

Organic modeling and animation study, later adapted for an AR showcase.

ACCESS_FILE
Hirek Character
CHARACTER DESIGN

Hirek Character

Mascot design for a mobile network startup.

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SYSTEM_IDENTITY_LOG_V2.0

ABOUT THE CREATOR

Merging technical precision with artistic curiosity.

Profile
PREVIEW_AUDIO
MUSIC: Y2K - KARL CASEY

INITIALIZATION SEQUENCE

My 3D journey ignited with childish sketches and quirky animations on an Amiga 1200. From those 8-bit beginnings to professional pipelines, I've always been obsessed with digital creation.

In this lab, I blend technical precision with artistic wonder. Whether it's Python scripting in Blender, optimizing assets for VR in Unity, or working with local and cloud AI models—I treat every project as an experiment.

Initialize Collaboration
STATUS: AVAILABLE

SYSTEM_LOGS / EXPERIENCE

Current

Freelance Senior 3D Artist

Mac300LabCurrent
2017

From Junior to Senior 3D Artist

Lune.xyz2017 - 2025
2015

Freelance 3D Artist

Independent2015 - 2017
2014

Graphic Designer & IT

Furniture Co.2014
2013

Freelance 3D Generalist

Independent2013 - 2014
2012

3D Artist

Game: "Rebirth"2012
2008

Designer

Local Newspaper2008 - 2012
MODULE_CONFIGURATION

ACTIVE MODULES

Current system capabilities and software proficiency levels.

Blender

Modeling & Pipeline
100%
  • >Full pipeline mastery (2.48b to current)
  • >VR/AR optimization & Retopology
  • >Python scripting for automation
  • >LIDAR to Point Cloud conversion

Photoshop

Texturing & Post
98%
  • >Texture map generation for PBR
  • >Marketing visuals & compositing
  • >Hand-painted textures for VR

Unity

Game Engine
85%
  • >ShaderGraph & Optimization
  • >VR/AR Environment setup
  • >Mobile AR performance tuning

Source Control

DevOps
80%
  • >Basic Git workflows
  • >Asset integrity management
  • >Branching & Merging strategies

Substance Painter

Texturing
75%
  • >PBR Pipeline for Real-time
  • >Smart Material creation
  • >Baking & Optimization

Plasticity

CAD Modeling
45%
  • >Hard-surface technical props
  • >CAD to Poly refinement
  • >Rapid prototyping

Unreal Engine

Game Engine
30%
  • >Basic setup

ZBrush

Sculpting
25%
  • >Basics
  • >Retopology prep

After Effects

Motion Graphics
30%
  • >Compositing 3D renders
  • >VFX integration
  • >Showreel editing

NerfStudio

Guassian Splats
30%
  • >Learning basic workflows

AI Tools

Dev&Research
30%
  • >Testing AI tools daily
  • >Expanding own possibilities
  • >Research and Development
System Status: Ready
SIGNAL_STRENGTH: 100%

ESTABLISH CONNECTION

Open channels for collaboration, commissions, or technical inquiries.

DIRECT_MAIL

m@mac300.pl

DISCORD_FREQ

@mac300

COORDINATES

Milicz, Poland

TRANSMISSION_FORM