MAC300
13 years of fusing technical precision with artistic vision. Creating immersive VR/AR assets, game environments, and production pipelines.
Skill Evolution Tree
INITIATE
Foundation Layer
OPERATOR
Pipeline & Execution
SPECIALIST
Current Proficiency
ELITE
Forging Skills...
LEGENDARY
Unlock only at [YOUR_STUDIO]
COMPETENCY MATRIX
FLAGSHIP_PROTOCOLS // ELITE_TIER

Trauma Railgun
HERO ASSET // PBR WORKFLOW // R3F
A current flagship initiative demonstrating next-gen hard surface workflows. Utilizing AI for concept-art, Plasticity for prototyping, Blender for optimization and R3F for narrative showcase. Check [RECRUITER DOSSIER].
PRIMARY_DIRECTIVES // THE SPECIALIST

Galactic Speeder
Model of Galactic Speeder, modeled from my own concept sketch, implemented in VR. Concept prototype for VR game.

Hydropolis Game
Designed tower and environment with full autonomy. Challenge: Creating vast forest terrain running in realtime on Quest 2. Close collaboration with developer and delivery of all needed specs.

Alchemist Forest
Concept art rendered in Cycles for VR escape room. Hand painted textures.

Alchemy Lab
Stylized environment for VR. Created with my work college Natalia

Towimor Auto Windlass
High-fidelity visualization of complex industrial machinery. Workflow involved CAD-to-Poly conversion, rigging real-world mechanical systems, and engineering-grade rig system. Generative texturing for speed. Weather change and chain with anchor mechanics.

VR Offshore Platform
Complete environment optimization for VR in Unreal Engine. Agressive reduction of draw calls and polycount from Cinematic PC assets to Quest 3 targets.

Spy Game Room
Soviet-era office environment for a VR puzzle game.
R&D_LABORATORY // EXPERIMENTAL

Early Concept Art
Concept art for indie game project. 3D blocking and matte painting. Also created some environment assets, weapons and props. I have big sentiment for this project, I had opportunity to work with a great guy - David - project founder. That was my first contact with game dev.

Sculpting Sessions
Set of sculpted creatures. Building organic proficiency.

Sci-Fi Props
Set of custom sci-fi assets, PBR, lightweight. Testing early Evee capabilities.

Gabon Animals
Advanced creature animation study (Gorilla & Elephant).

Photogrammetry
Raw nature scans captured during a bike trip, processed in Blender.

Sci-fi VR Corridor
Testing trim sheet workflows for VR environments. Everything built only from 3 materials.

Machines Rigging
Complex mechanical rigging study.

Fish & Worm
Organic modeling and animation study, later adapted for an AR showcase.

Hirek Character
Mascot design for a mobile network startup.
ABOUT THE CREATOR
Merging technical precision with artistic curiosity.

INITIALIZATION SEQUENCE
My 3D journey ignited with childish sketches and quirky animations on an Amiga 1200. From those 8-bit beginnings to professional pipelines, I've always been obsessed with digital creation.
In this lab, I blend technical precision with artistic wonder. Whether it's Python scripting in Blender, optimizing assets for VR in Unity, or working with local and cloud AI models—I treat every project as an experiment.
SYSTEM_LOGS / EXPERIENCE
Freelance Senior 3D Artist
From Junior to Senior 3D Artist
Freelance 3D Artist
Graphic Designer & IT
Freelance 3D Generalist
3D Artist
Designer
ACTIVE MODULES
Current system capabilities and software proficiency levels.
Blender
Modeling & Pipeline- >Full pipeline mastery (2.48b to current)
- >VR/AR optimization & Retopology
- >Python scripting for automation
- >LIDAR to Point Cloud conversion
Photoshop
Texturing & Post- >Texture map generation for PBR
- >Marketing visuals & compositing
- >Hand-painted textures for VR
Unity
Game Engine- >ShaderGraph & Optimization
- >VR/AR Environment setup
- >Mobile AR performance tuning
Source Control
DevOps- >Basic Git workflows
- >Asset integrity management
- >Branching & Merging strategies
Substance Painter
Texturing- >PBR Pipeline for Real-time
- >Smart Material creation
- >Baking & Optimization
Plasticity
CAD Modeling- >Hard-surface technical props
- >CAD to Poly refinement
- >Rapid prototyping
Unreal Engine
Game Engine- >Basic setup
ZBrush
Sculpting- >Basics
- >Retopology prep
After Effects
Motion Graphics- >Compositing 3D renders
- >VFX integration
- >Showreel editing
NerfStudio
Guassian Splats- >Learning basic workflows
AI Tools
Dev&Research- >Testing AI tools daily
- >Expanding own possibilities
- >Research and Development
ESTABLISH CONNECTION
Open channels for collaboration, commissions, or technical inquiries.
