System Online

MAC300

13 years of fusing technical precision with artistic vision. Creating immersive VR/AR assets, game environments, and production pipelines.

Game Focus: Core Specialization
HARD_SURFACE_ART
ENVIRONMENT_ART
Status: Production Ready
VR_APPS
GAME_ASSETS
RIGGING_&_ANIMATION
R&D_PIPELINES
RENDERING
AUTOMATION
R&D Lab: Experimental Workflows
AI_WORKFLOWSMESH_GENIMG_GENVOICE_TTSAI_ASSISTED_STORYTELLINGAI_CODING
SCROLL TO PROJECTS
ELITE_Protocols
PROT_ID_99HERO ASSET // PBR WORKFLOW // R3F

Trauma Railgun (Blender/R3F)

Lead Technical Artist2 Weeks
Trauma Railgun (Blender/R3F)
Inspect_Render

Engineering_Pipeline

AI Concept
STAGE_INSPECT

AI Concept

Generated initial references and roughed out shapes before moving to CAD modeling.

SPECIALIST_Protocols
PROT_ID_98DEMO REEL // COMING SOON

Showreel 2026

Showreel 2026
Inspect_Render
CONTINUE SCROLLING
PROT_ID_1VR ARCHITECTURE

Hydropolis (Unity VR)

Hydropolis (Unity VR)
Inspect_Render

Engineering_Pipeline

Unity Screenshots
STAGE_INSPECT

Unity Screenshots

Terrain and optimized mesh view.

PROT_ID_2INDUSTRIAL HARD SURFACE ANIMATION

Towimor Auto Windlass (CAD-to-Poly)

Towimor Auto Windlass (CAD-to-Poly)
Inspect_Render

Engineering_Pipeline

In Blender
STAGE_INSPECT

In Blender

Automatically controlled anchor dropping system for biggest transportation vessels. Controlled by hydraulic system and advanced onboard controll panels.

PROT_ID_3PROP ART // CONCEPT

Galactic Speeder (VR Asset)

Galactic Speeder (VR Asset)
Inspect_Render

Engineering_Pipeline

AI Concept / Sketch
STAGE_INSPECT

AI Concept / Sketch

Simple concept drawing to AI with Control Net.

PROT_ID_4OPTIMIZATION // UNREAL ENGINE VR

VR Offshore Platform (Blender/Unreal)

VR Offshore Platform (Blender/Unreal)
Inspect_Render

Engineering_Pipeline

STAGE_INSPECT

Optimization

Sample of baking massive materials amount into into one.

PROT_ID_5VR // PUZZLE

Alchemy Lab (Blender/Unity VR)

Alchemy Lab (Blender/Unity VR)
Inspect_Render
PROT_ID_6STYLIZED ENV

Alchemist Forest (Blender Render)

Alchemist Forest (Blender Render)
Inspect_Render

Engineering_Pipeline

Viewport Data
STAGE_INSPECT

Viewport Data

Viewport wireframe of forest, hand painted textures on foliage.

PROT_ID_7ENV DESIGN // PUZZLE

Spy Game Rooms (Blender/Unity VR)

Spy Game Rooms (Blender/Unity VR)
Inspect_Render

Engineering_Pipeline

STAGE_INSPECT

Unity

Scene transfered from Blender to Unity with baked lights.

TECHNICAL_Protocols
PROT_ID_8CONCEPT ART

Early Concept Art (Blender/Photoshop)

Early Concept Art (Blender/Photoshop)
Inspect_Render
Scan
SYSTEM_PROCESS_SCAN
PHASE_01: Ruined city

Atmospheric shot of ruined city

PROT_ID_9Sculpting

Sculpting Sessions (Blender)

Sculpting Sessions (Blender)
Inspect_Render
PROT_ID_10Modeling // Texturing

Sci-Fi Props (Blender)

Sci-Fi Props (Blender)
Inspect_Render
Scan
SYSTEM_PROCESS_SCAN
PHASE_01: Wireframe

Wireframe view.

PROT_ID_11R&D // ANIMATION

Gabon Animals (Blender/Unreal)

Gabon Animals (Blender/Unreal)
Inspect_Render
PROT_ID_12SCAN

Photogrammetry (Blender/RealityScan)

Photogrammetry (Blender/RealityScan)
Inspect_Render
PROT_ID_13TRIM SHEETS

Sci-fi VR Corridor (Blender/Unity VR)

Sci-fi VR Corridor (Blender/Unity VR)
Inspect_Render
PROT_ID_14RIGGING SYSTEMS

Machines Rigging (Blender/AR)

Machines Rigging (Blender/AR)
Inspect_Render
PROT_ID_15ORGANIC // AR

Fish & Worm (Blender/AR)

Fish & Worm (Blender/AR)
Inspect_Render
PROT_ID_16CHARACTER DESIGN

Hirek Character (Blender/Unity)

Hirek Character (Blender/Unity)
Inspect_Render
User_Progression_Log

Skill Evolution Tree

2012-2016

INITIATE

Foundation Layer

2017-2020

OPERATOR

Pipeline & Execution

NOW

SPECIALIST

Current Proficiency

IN PROGRESS

ELITE

Forging Skills...

FUTURE

LEGENDARY

Unlock only at [YOUR_STUDIO]

SYSTEM_IDENTITY_LOG_V2.0

ABOUT THE CREATOR

Merging technical precision with artistic curiosity.

Profile
PREVIEW_AUDIO
MUSIC: Y2K - KARL CASEY

INITIALIZATION SEQUENCE

My 3D journey ignited with childish sketches and quirky animations on an Amiga 1200. From those 8-bit beginnings to professional pipelines, I've always been obsessed with digital creation.

In this lab, I blend technical precision with artistic wonder. Whether it's Python scripting in Blender, optimizing assets for VR in Unity, or working with local and cloud AI models—I treat every project as an experiment.

Initialize Collaboration
STATUS: AVAILABLE

SYSTEM_LOGS / EXPERIENCE

Current

Freelance Senior 3D Artist

Mac300LabCurrent
2017

From Junior to Senior 3D Artist

Lune.xyz2017 - 2025
2015

Freelance 3D Artist

Independent2015 - 2017
2014

Graphic Designer & IT

Furniture Co.2014
2013

Freelance 3D Generalist

Independent2013 - 2014
2012

3D Artist

Game: "Rebirth"2012
2008

Designer

Local Newspaper2008 - 2012
MODULE_CONFIGURATION

ACTIVE MODULES

Current system capabilities and software proficiency levels.

Blender

Modeling & Pipeline
100%
  • >Full pipeline mastery (2.48b to current)
  • >VR/AR optimization & Retopology
  • >Python scripting for automation
  • >LIDAR to Point Cloud conversion

Photoshop

Texturing & Post
98%
  • >Texture map generation for PBR
  • >Marketing visuals & compositing
  • >Hand-painted textures for VR

Unity

Game Engine
85%
  • >ShaderGraph & Optimization
  • >VR/AR Environment setup
  • >Mobile AR performance tuning

Source Control

DevOps
80%
  • >Basic Git workflows
  • >Asset integrity management
  • >Branching & Merging strategies

Substance Painter

Texturing
75%
  • >PBR Pipeline for Real-time
  • >Smart Material creation
  • >Baking & Optimization

Plasticity

CAD Modeling
45%
  • >Hard-surface technical props
  • >CAD to Poly refinement
  • >Rapid prototyping

Unreal Engine

Game Engine
30%
  • >Basic setup

ZBrush

Sculpting
25%
  • >Basics
  • >Retopology prep

After Effects

Motion Graphics
30%
  • >Compositing 3D renders
  • >VFX integration
  • >Showreel editing

NerfStudio

Guassian Splats
30%
  • >Learning basic workflows

AI Tools

Dev&Research
30%
  • >Testing AI tools daily
  • >Expanding own possibilities
  • >Research and Development
System Status: Ready
SIGNAL_STRENGTH: 100%

ESTABLISH CONNECTION

Open channels for collaboration, commissions, or technical inquiries.

DIRECT_MAIL

m@mac300.pl

DISCORD_FREQ

@mac300

COORDINATES

Milicz, Poland

TRANSMISSION_FORM