MAC300
13 years of fusing technical precision with artistic vision. Creating immersive VR/AR assets, game environments, and production pipelines.
Trauma Railgun (Blender/R3F)
System_Briefing
A current flagship initiative demonstrating next-gen hard surface workflows. Utilizing AI for concept-art, Plasticity for prototyping, Blender for optimization and R3F for narrative showcase. High-poly CAD to game-ready VR asset optimized for Unity and Unreal Engine.
Tech_Architecture

Engineering_Pipeline

AI Concept
Generated initial references and roughed out shapes before moving to CAD modeling.
Showreel 2026
System_Briefing
Currently in assembly. The upcoming reel will be a dynamic mix of recent projects, VR environments, CAD-to-VR pipelines, and Blender optimization work.
Hydropolis (Unity VR)
System_Briefing
Designed tower and environment with full autonomy. Challenge: realtime rendering on Quest 2. Optimized VR architectural environment built in Blender and deployed in Unity.
Tech_Architecture

Engineering_Pipeline

Unity Screenshots
Terrain and optimized mesh view.
Towimor Auto Windlass (CAD-to-Poly)
System_Briefing
High-fidelity visualization of complex industrial machinery. Workflow involved CAD-to-Poly conversion, rigging real-world mechanical systems, and generative texturing for speed in Blender.
Tech_Architecture

Engineering_Pipeline

In Blender
Automatically controlled anchor dropping system for biggest transportation vessels. Controlled by hydraulic system and advanced onboard controll panels.
Galactic Speeder (VR Asset)
System_Briefing
Model of Galactic Speeder, modeled from my own concept sketch, implemented in VR. Hard-surface VR prop optimized for Unity with Substance PBR materials.
Tech_Architecture

Engineering_Pipeline

AI Concept / Sketch
Simple concept drawing to AI with Control Net.
VR Offshore Platform (Blender/Unreal)
System_Briefing
Complete environment optimization for VR in Unreal Engine. Agressive reduction of draw calls and polycount from Cinematic PC assets to Quest 3 VR environment targets.
Tech_Architecture

Engineering_Pipeline
Optimization
Sample of baking massive materials amount into into one.
Alchemy Lab (Blender/Unity VR)
System_Briefing
Stylized environment for VR. Created with my work college Natalia.
Tech_Architecture

Alchemist Forest (Blender Render)
System_Briefing
Concept art rendered in Cycles for VR escape room. Hand painted textures.
Tech_Architecture

Engineering_Pipeline

Viewport Data
Viewport wireframe of forest, hand painted textures on foliage.
Spy Game Rooms (Blender/Unity VR)
System_Briefing
Soviet-era office environment for a VR puzzle game.
Tech_Architecture

Engineering_Pipeline
Unity
Scene transfered from Blender to Unity with baked lights.
Early Concept Art (Blender/Photoshop)
System_Briefing
Concept art for indie game project. 3D blocking and matte painting. Also created some environment assets, weapons and props. I have big sentiment for this project, I had opportunity to work with a great guy - David - project founder. That was my first contact with game dev.
Tech_Architecture


Atmospheric shot of ruined city
Sculpting Sessions (Blender)
System_Briefing
Set of sculpted creatures. Building organic proficiency.
Tech_Architecture

Sci-Fi Props (Blender)
System_Briefing
Set of custom sci-fi assets, PBR, lightweight. Testing early Evee capabilities.
Tech_Architecture


Wireframe view.
Gabon Animals (Blender/Unreal)
System_Briefing
Advanced creature animation study (Gorilla & Elephant).
Tech_Architecture

Photogrammetry (Blender/RealityScan)
System_Briefing
Raw nature scans captured during a bike trip, processed in Blender.
Tech_Architecture

Sci-fi VR Corridor (Blender/Unity VR)
System_Briefing
Testing trim sheet workflows for VR environments. Everything built only from 3 materials.
Tech_Architecture

Machines Rigging (Blender/AR)
System_Briefing
Complex mechanical rigging study.
Tech_Architecture

Fish & Worm (Blender/AR)
System_Briefing
Organic modeling and animation study, later adapted for an AR showcase.
Tech_Architecture

Hirek Character (Blender/Unity)
System_Briefing
Mascot design for a mobile network startup.
Tech_Architecture

Skill Evolution Tree
INITIATE
Foundation Layer
OPERATOR
Pipeline & Execution
SPECIALIST
Current Proficiency
ELITE
Forging Skills...
LEGENDARY
Unlock only at [YOUR_STUDIO]
ABOUT THE CREATOR
Merging technical precision with artistic curiosity.

INITIALIZATION SEQUENCE
My 3D journey ignited with childish sketches and quirky animations on an Amiga 1200. From those 8-bit beginnings to professional pipelines, I've always been obsessed with digital creation.
In this lab, I blend technical precision with artistic wonder. Whether it's Python scripting in Blender, optimizing assets for VR in Unity, or working with local and cloud AI models—I treat every project as an experiment.
SYSTEM_LOGS / EXPERIENCE
Freelance Senior 3D Artist
From Junior to Senior 3D Artist
Freelance 3D Artist
Graphic Designer & IT
Freelance 3D Generalist
3D Artist
Designer
ACTIVE MODULES
Current system capabilities and software proficiency levels.
Blender
Modeling & Pipeline- >Full pipeline mastery (2.48b to current)
- >VR/AR optimization & Retopology
- >Python scripting for automation
- >LIDAR to Point Cloud conversion
Photoshop
Texturing & Post- >Texture map generation for PBR
- >Marketing visuals & compositing
- >Hand-painted textures for VR
Unity
Game Engine- >ShaderGraph & Optimization
- >VR/AR Environment setup
- >Mobile AR performance tuning
Source Control
DevOps- >Basic Git workflows
- >Asset integrity management
- >Branching & Merging strategies
Substance Painter
Texturing- >PBR Pipeline for Real-time
- >Smart Material creation
- >Baking & Optimization
Plasticity
CAD Modeling- >Hard-surface technical props
- >CAD to Poly refinement
- >Rapid prototyping
Unreal Engine
Game Engine- >Basic setup
ZBrush
Sculpting- >Basics
- >Retopology prep
After Effects
Motion Graphics- >Compositing 3D renders
- >VFX integration
- >Showreel editing
NerfStudio
Guassian Splats- >Learning basic workflows
AI Tools
Dev&Research- >Testing AI tools daily
- >Expanding own possibilities
- >Research and Development
ESTABLISH CONNECTION
Open channels for collaboration, commissions, or technical inquiries.
