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AVAILABLE FOR B2B CONTRACTS & FULL-TIME // POLAND & REMOTE (EU/US)

MAC300

14+ years of production experience bridging heavy engineering data and real-time 3D engines. Specializing in CAD-to-VR optimization, hard-surface modeling, and Python-automated pipelines for industrial simulations and interactive applications.

> PRODUCTION IMPACT:Turning millions of raw polygons into lightweight, high-fidelity assets running at a rock-solid 72 FPS on standalone VR (Meta Quest), and WebGL (React Three Fiber). Drastic draw-call reduction, clean topology, and custom Blender and Unity tooling.
Core Specialization: Real-Time & XR
CAD_&_TO_VR
HARD_SURFACE_&_INDUSTRIAL
REALTIME_OPTIMIZATION
Production Pipeline & Deliverables
STANDALONE_VR_(QUEST)
LOW_POLY_&_TRIM_SHEETS
PBR_TEXTURING
RIGGING_&_ANIMATION
LIGHTMAP_BAKING
SCENE_OPTIMIZATION
Technical Tooling & Web3D
PYTHON_AUTOMATIONCUSTOM_BLENDER_ADDONSREACT_THREE_FIBER_(R3F)WEBGL_CONFIGURATORSSHADER_&_TECH_ARTAI_ASSISTED_PIPELINE
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User_Progression_Log

Skill Evolution Tree

2012-2016

INITIATE

Foundation Layer

2017-2020

OPERATOR

Pipeline & Execution

NOW

SPECIALIST

Current Proficiency

IN PROGRESS

ELITE

Forging Skills...

2026+

ARCHITECT

Interactive Ecosystems

SYSTEM_IDENTITY_LOG_V2.0

ABOUT THE CREATOR

Merging technical precision with artistic curiosity.

Profile
PREVIEW_AUDIO
MUSIC: Y2K - KARL CASEY

INITIALIZATION SEQUENCE

My 3D journey ignited with childish sketches and quirky animations on an Amiga 1200. From those 8-bit beginnings to professional pipelines, I've always been obsessed with digital creation.

In this lab, I blend technical precision with artistic wonder. Whether it's Python scripting in Blender, optimizing assets for VR in Unity, or working with local and cloud AI models—I treat every project as an experiment.

Initialize Collaboration
STATUS: AVAILABLE

SYSTEM_LOGS / EXPERIENCE

Current

Senior 3D Technical Artist

Mac300Lab•Current
2017

From Junior to Senior 3D Artist

Lune.xyz•2017 - 2025
2015

Freelance 3D Artist

Independent•2015 - 2017
2014

Graphic Designer & IT

Furniture Co.•2014
2013

Freelance 3D Generalist

Independent•2013 - 2014
2012

3D Artist

Game: "Rebirth"•2012
2008

Designer

Local Newspaper•2008 - 2012
MODULE_CONFIGURATION

ACTIVE MODULES

Current system capabilities and software proficiency levels.

Blender

Modeling & Pipeline
100%
  • >Full pipeline mastery (2.48b to current)
  • >VR/AR optimization & Retopology
  • >Python scripting for automation
  • >LIDAR to Point Cloud conversion

Photoshop

Texturing & Post
98%
  • >Texture map generation for PBR
  • >Marketing visuals & compositing
  • >Hand-painted textures for VR

Unity

Game Engine
85%
  • >ShaderGraph & Optimization
  • >VR/AR Environment setup
  • >Mobile AR performance tuning

Source Control

DevOps
80%
  • >Basic Git workflows
  • >Asset integrity management
  • >Branching & Merging strategies

Substance Painter

Texturing
75%
  • >PBR Pipeline for Real-time
  • >Smart Material creation
  • >Baking & Optimization

Plasticity

CAD Modeling
45%
  • >Hard-surface technical props
  • >CAD to Poly refinement
  • >Rapid prototyping

Unreal Engine

Game Engine
30%
  • >Basic setup

ZBrush

Sculpting
25%
  • >Basics
  • >Retopology prep

After Effects

Motion Graphics
30%
  • >Compositing 3D renders
  • >VFX integration
  • >Showreel editing

NerfStudio

Guassian Splats
30%
  • >Learning basic workflows

AI Tools

Dev&Research
30%
  • >Testing AI tools daily
  • >Expanding own possibilities
  • >Research and Development
System Status: Ready
SIGNAL_STRENGTH: 100%

ESTABLISH CONNECTION

Open channels for collaboration, commissions, or technical inquiries.

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