SYSTEM_BOOT: Senior Blender 3D Artist & Hard Surface Modeler

> INITIALIZING BLENDER 5.0+ WORKSPACE...

With over a decade of deep technical experience, I operate as a specialized Blender 3D Artist focusing on complex hard surface modeling and technical art pipelines. My workflow leverages the absolute latest in Blender 5.0 capabilities, integrating Python automation, geometry nodes, and precise Boolean workflows to craft highly detailed mechanical assets.

> HARD SURFACE MODELING MASTERY

As a dedicated Blender hard surface artist, I excel in creating sci-fi props, complex mechanical rigs, and industrial equipment. Using a non-destructive modifier stack combined with custom CAD-like add-ons, I produce assets that feature flawless bevels, immaculate topology, and zero shading artifacts. This precision is essential when constructing hero assets for next-gen games or high-end product visualizations.

> BEYOND MODELING: RIGGING & PIPELINES

Being a technical 3D artist means moving beyond the mesh. My Blender expertise extends deep into complex mechanical rigging, automated UV packing protocols (utilizing UVPackmaster3), and seamless exporters directly into Unity Game Engine and Unreal Engine. I build pipelines that save studios hours of manual technical debt.

  • Subdivision surface modeling and Boolean cleanup
  • Mechanical rigging and constraint systems in Blender
  • Python automation for batch processing assets
  • Generative texturing and shader node networks

Whether translating an AI concept sketch into a fully functional vehicle or optimizing an intricate sci-fi gun for a VR shooter, my Blender capabilities guarantee top-tier industrial design.